1.
The Use of Gamification-Based Duolingo Application in Increasing Student Motivation is Reviewed From the Theory of Self-Determination. ALWIJDAN [Internet]. 24 Januari 2025 [dikutip 3 Oktober 2026];10(1):81-95. Tersedia pada: https://ejournal.uniramalang.ac.id/alwijdan/article/view/5844