Pelatihan Pemanfaatan Laboratorium Virtual Pada Pembelajaran Fisika Bagi Siswa SMA Negeri 1 Kefamenanu
DOI:
https://doi.org/10.70609/icom.v4i4.5539Keywords:
physics; animation; simulation; geogebra.Abstract
The use of technology in physics education has not been widely implemented, even though the subject is considered one of the more difficult subjects for high school students due to its abstract nature and involvement of many mathematical equations. This issue is also experienced by students from SMA Negeri 1 Kefamenanu. Classroom teaching remains lecture-based and has not yet incorporated technology in physics learning. Students still perceive physics as a difficult and boring subject. Therefore, this Community Service Program (PKM) aims to provide training on the use of technology, specifically utilizing a GeoGebra-based virtual laboratory for the students of SMA Negeri 1 Kefamenanu. The students were trained to use GeoGebra as a virtual laboratory, taking advantage of its features to create simulations and animations on vector and kinematics topics. The results of this training showed that students were very enthusiastic about using GeoGebra as an interactive simulation tool to solve problems related to vector and kinematic concepts. Students also actively participated in creating their own animations on kinematic topics.
References
Anisa, A. (2017). Meningkatkan keterampilan berpikir kritis peserta didik melalui pembelajaran IPA berbasis potensi lokal Jepara. Jurnal Inovasi Pendidikan IPA, 3(1), 1. https://doi.org/10.21831/jipi.v3i1.8607
Arjana, I. G., & Suastra, I. W. (2022). Pengembangan Simulasi Interaktif Berbasis Geogebra. 12(3), 99–111.
Asbanu, D. E. S. I. (2021). Using Geogebra for Visualization of Lissajous Waves. 9(December), 49–55.
Chanafi, B., & Mursal. (2016). Pembelajaran Fisika Dengan Memanfaatkan Media Teknologi Informasi dan Komunikasi Untuk Meningkatkan Hasil Belajar Mahasiswa pada materi Biooptik. 112.
Fitriasari, P. (n.d.). PEMANFAATAN SOFTWARE GEOGEBRA DALAM PEMBELAJARAN MATEMATIKA. 57–69.
Muliyati, D., Bakri, F., & Ambarwulan, D. (2018). Aplikasi Android Modul Digital Fisika Berbasis Discovery. Jurnal Wahana Pendidikan Fisika, 3(1), 74–79.
Nugroho, D. A. (2022). Pembuatan Simulasi Gelombang Berjalan Untuk Pembelajaran Fisika Menggunakan Software Geogebra. 5(1).
Pratiwi, D. (2020). Pemanfaatan Media Pembelajaran Berbasis Teknologi untuk Meningkatkan Kualitas Pembelajaran. Jurnal Ilmu Pendidikan, 32–41.
Qamaria, S. L., Yani, A., & Muris. (2017). Pemanfaatan Simulasi Komputer Dalam Pembelajaran. 270–275.
Rabiulluddin. (2018). Aplikasi Geogebra Sebagai Media Pembelajaran Fisika Untuk Topik Kinematika Partikel 1 Dan 2 Dimensi. 149–154.
Rahmadani, S. D., & Nurmasyitah. (2022). Kajian Konsep Gelombang Bunyi Berbasis Etnofisika Aceh Pada Permainan Seurune On U. GRAVITASI: Jurnal Pendidikan Fisika Dan Sains, 5(02), 30–36. https://doi.org/10.33059/gravitasi. jpfs.v5i02.6597
Rahman, R. Z., & Budiarto, W. (2022). Sosialisasi PJBL-Inventor Guna Meningkatkan Kompetensi Guru di Kabupaten Malang. I-Com: Indonesian Community Journal, 2(1), 17-23.
Rohman, M., Abidin, Z., Saepuddin, A., Tjiptady, B. C., & Zamzami, M. R. A. (2021). Pelatihan Pembuatan Mie Sehat dari Selada Air di Desa Poncokusumo Kabupaten Malang. Abdimas Dewantara, 4(1), 17-22.
Solvang, L., & Haglund, J. (2018). GEOGEBRA IN PHYSICS EDUCATION Digitizing in physics education Dynamic Mathematic Software and GeoGebra in Physical Education. July, 9667–9674.
Sudihartinih, E., & Wahyudin. (2019). Pembelajaran Berbasis Digital : Studi Penggunaan Geogebra Berbantuan E-Learning Untuk Meningkatkan Hasil Belajar Pembelajaran Berbasis Digital : Studi Penggunaan Geogebra Berbantuan E-Learning. https://doi.org/10.20414/jtq.v17i1.944
Syaputrizal, N., & Jannah, R. (2019). Media Pembelajaran Fisika Berbasis Mobile Learning pada Platform Android Menggunakan Aplikasi App Inventor untuk Meningkatkan Kemandirian Belajar Peserta Didik. Natural Science Journal, 5(1), 800–809.
Tjiptady, B., & Putra, A. (2023). Scl-Stem Berbasis Metaverse Dalam Kurikulum Merdeka Belajar Untuk Mengembangkan Potensi Mahasiswa Teknik Mesin. Steam Engineering, 5(1), 1-8.
Tjiptady, B. C., Yoto, Y., & Marsono, M. (2022). Life-based learning innovation through Android e-module to support long distance learning in 21st century. In AIP Conference Proceedings (Vol. 2489, No. 1). AIP Publishing.
Utami, I. dri S., Septiyanto, R. F., Wibowo, F. C., & Suryana, A. (2016). Pengembangan Stem-A (Science, Technology, Engineering, Mathematic And Animation) Berbasis Kearifan Lokal Dalam Pembelajaran Fisika. 05(October), 153–159. https://doi.org/10.24042/jipf
Downloads
Published
Issue
Section
License
Copyright (c) 2024 Fetronela Rambu Bobu, Dian Grace Ludji, Yasinta O.L. Rema

This work is licensed under a Creative Commons Attribution 4.0 International License.











