Pengembangan Aplikasi Media Pembelajaran AR Sistem Saraf Berbasis Android dengan Metode ADDIE

Authors

  • Nur Zaqiah Adiputry Universitas Teknologi Yogyakarta, Indonesia
  • Dwi Ratnawati Universitas Teknologi Yogyakarta, Indonesia

DOI:

https://doi.org/10.70609/jusifor.v5i1.9195

Keywords:

Augmented Reality, Media Pembelajaran, Sistem Saraf, ADDIE

Abstract

This study aims to develop and test the feasibility and effectiveness of Augmented Reality (AR)-based learning media on nervous system material for ninth-grade students. The main problem underlying this study is the difficulty students have in visualizing abstract and microscopic concepts of the nervous system, such as the mechanism of impulse transmission, using conventional 2D media. The research method used was Research & Development (R&D) by applying the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development framework. With a score of 93.75% from media experts, 81.67% from subject matter experts, and 83.67% from user (student) responses, this media was deemed Very Feasible. The effectiveness test proved a significant increase in student academic achievement, with an average final score of 91, exceeding the initial average of 62. The N-Gain Score analysis result was 0.77, which is in the High category, with an effectiveness rate of 77%, which is in the Effective category.

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Published

2026-06-01

How to Cite

Pengembangan Aplikasi Media Pembelajaran AR Sistem Saraf Berbasis Android dengan Metode ADDIE. (2026). JUSIFOR (Jurnal Sistem Informasi Dan Informatika), 5(1), 69-78. https://doi.org/10.70609/jusifor.v5i1.9195

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